Modeled some complex bottle cap in 3ds max. Then rendered it out in Mental Ray using some hidden light shaders. Then to finish it up I added alittle Bokeh.
Project Specs
Date Created: 7/10/2009
Programs Used: 3ds Max, Photoshop
Texture Maps: Diffuse
Texture Maps Resolution: 1024 x 1024
Poly Count : No Limit
- Circular Highlight/Reflection
- LightBox Highlight/Reflection



