Guerriero is an italian word that means "Warrior"
This is a character I designed for the Unreal gaming engine. He is made up of 5,324 polys which is 9,948 tris. I created everything from beginning to
end which includes; Character Design, Modeling, Texturing, Rigging and Skinning and Animation. Below are a few different renders of the character
using different lighting rigs I've created. Ill be posting a animation of him soon. Be sure to check out the April issue of www.CGArena.com for a in depth article on the "Making of Guerriero" It begins on page 36. Thanks CG Arena.
Click on the image below to check out the Article.
Project Specs
Date Created: Q2/2008
Programs Used: 3ds Max, Photoshop
Texture Maps: Diffuse, Spec, Bump, Displacement
Texture Maps Resolution: 1024 x 1024