Furia

This was a quick head model I created. I started off with creating a base head mesh in 3ds max. Then importated the base mesh into Zbrush for sculpting. Then took the new head back into 3DS Max, retopologized, and baked the normals. After that I began to create the skin texture. The texture is made up of pictures and digital painting in photoshop. I used SSS Skin Shader on the character. It consists of 3 texture maps. Diffuse, Normal, Spec. Its made up of 1,852 polygons. Its a low poly head I made for importing into the Unreal Engine.

Project Specs
Date Created: 2007
Programs Used: 3ds Max, Photoshop, Zbrush