This is a project I created over this past month. It was done for a CG Challenge. The competition required a water creature and one prop. Both the fish and prop had a tri limit of 1500. It was created using 3ds Max, Photoshop, Xnormal, and Zbrush.
Project Specs
Date Created: 6/1/2009
Programs Used: 3ds Max, Photoshop, Zbrush
Texture Maps: Diffuse, Spec, Bump, Displacement
Texture Maps Resolution: 1024 x 1024
Poly Count: Fish 1500 tris