I decided to do a quick little project today. I modeled, texture, lit, rendered and composited this in one day. It was created using 3ds Max, and Photoshop. The textures for the cheese and metal are all proceduarl. The mouse trap itself is using a hand painted texture I created. I then used a mix of photometric and standard lights to light the scene. I used Mental Ray to render it out. Finally I composited this in Adobe After Effects.
Project Specs
Date Created: 4/17/2009
Programs Used: 3ds Max, Photoshop
Texture Maps: Diffuse
Texture Maps Resolution: 1024 x 1024