This project was modeled in Maya and then using render layers I composited it in Adober After Effects.
Project Specs
Date Created: Q3/2007
Programs Used: Maya, After Effects
Texture Maps: Diffuse, Spec, Bump
Poly Count : No Limit
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Below are the different passes I rendered out for compositing. The passes include Zdepth, Ambient Occlusion, Shadows, Lighting, Diffuse, Shadows 2.
